Jax Clayton's Portfolio
Welcome to my portfolio! Below, you'll find an overview of my projects, skills, and experience as a Gameplay Programmer. Feel free to explore the links to see my work in detail.
Portfolio Overview
Explore My Projects
- Spirit & Steel ( Under Development )
- Dig Deeper
- Daifugō
Each project page will showcase key contributions, code snippets, and just my general experience.
Skills
- Programming Languages: C/C++, C#, Python, JavaScript
- Game Engines: Unreal Engine 5, Unity
- Specialized Areas: Procedural Generation, Enemy Intelligence Pathfinding, Gameplay Programming, System Programming
- Software Tools: Visual Studio, Rider, Linux
- Version Control: Git, Perforce, Forgejo
Experience
- Spirit & Steel
- Role: Engineering Lead
- Key Contributions:
- Created Enemy Intelligence systems for dynamic in-game entities.
- Developed custom Unreal Engine 5 systems for enhanced gameplay mechanics using C++ and Blueprints.
- Utilized Perforce for version control, ensuring seamless collaboration across teams.
- Dig Deeper
- Role: Producer
- Key Contributions:
- Developed physics systems, including simple colliders and collisions.
- Created game behavior systems and runtime entity editors.
- Designed visual FPS charts and tools for debugging.
- Final Countdown
- Role: Producer
- Key Contributions:
- Managed project deadlines and interdisciplinary goals.
- Created tile map colliders and sprite sheet animations.
- Designed an audio error system for robust feedback mechanisms.
Education
- DigiPen Institute of Technology (Current)
- Major: Computer Science and Game Design
- Graduation: 2026
Contact
- Email: jax.clayton@digipen.edu
- LinkedIn: linkedin.com/in/jaxclayton