Jax Clayton's Portfolio

Welcome to my portfolio! Below, you'll find an overview of my projects, skills, and experience as a Gameplay Programmer. Feel free to explore the links to see my work in detail.


Portfolio Overview

Explore My Projects

Each project page will showcase key contributions, code snippets, and just my general experience.

Skills

  • Programming Languages: C/C++, C#, Python, JavaScript
  • Game Engines: Unreal Engine 5, Unity
  • Specialized Areas: Procedural Generation, Enemy Intelligence Pathfinding, Gameplay Programming, System Programming
  • Software Tools: Visual Studio, Rider, Linux
  • Version Control: Git, Perforce, Forgejo

Experience

  • Spirit & Steel
    • Role: Engineering Lead
    • Key Contributions:
      • Created Enemy Intelligence systems for dynamic in-game entities.
      • Developed custom Unreal Engine 5 systems for enhanced gameplay mechanics using C++ and Blueprints.
      • Utilized Perforce for version control, ensuring seamless collaboration across teams.
  • Dig Deeper
    • Role: Producer
    • Key Contributions:
      • Developed physics systems, including simple colliders and collisions.
      • Created game behavior systems and runtime entity editors.
      • Designed visual FPS charts and tools for debugging.
  • Final Countdown
    • Role: Producer
    • Key Contributions:
      • Managed project deadlines and interdisciplinary goals.
      • Created tile map colliders and sprite sheet animations.
      • Designed an audio error system for robust feedback mechanisms.

Education

  • DigiPen Institute of Technology (Current)
    • Major: Computer Science and Game Design
    • Graduation: 2026

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